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“In addition to the fine-tuning we’ve done for the console versions, we’re also including major content and design updates we’ve made to the PC version over the past year, so players can expect an epic Diablo gaming experience when the PS3 and Xbox 360 versions launch in September.” “Playing Diablo III on a big screen with your friends brings a whole new level of intensity to the game, and with all of the control and interface adaptations we’ve made, it’s extremely fun to play on PS3™ and Xbox 360,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. Certain retailers will also offer limited-edition preorder bonuses-check with your local retailer for further information. Players who preorder either console version of Diablo III will receive an exclusive in-game item: the Infernal Helm, which grants an experience point boost to any character who wears it, accelerating their progression as they rise in power.
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Once gamers experience the rush of Diablo III’s unique brand of hack-and-slash gameplay from the comfort of their couch, Sanctuary will never be the same. In addition, the game supports parties composed of both local and online players. Players can take on the vile denizens of the Burning Hells alone or in a party of up to four via same-screen local cooperative play or online over PlayStation Network or the Xbox Live online entertainment network from Microsoft. The console versions of Diablo III have been custom-tailored for gamepad-driven action, with a dynamic camera perspective that puts your hero front and center, as well as an all-new user interface and an intuitive control system that make vanquishing evil feel like second nature. Further release details, including retail availability in Brazil, South Korea, Taiwan, Hong Kong, and Southeast Asia, will be announced at a later date. Both console versions of Diablo III will be fully localized in English, German, French, Latin American Spanish, European Spanish, Russian, Italian, Polish, and Brazilian Portuguese. In preparation for the upcoming launch, select retailers in these regions are now taking preorders for the PS3™ and Xbox 360 versions of the game, which will be available at a suggested retail price of $59.99. On September 3, Diablo III will make its console debut on the Sony PlayStation 3 computer entertainment system and the Xbox 360 games and entertainment system from Microsoft in the U.S., Canada, Spanish-speaking Latin America, Europe, Australia, and New Zealand. This is mean, but I like picking on TLII, it is so completely misguided and fudged.ĭiablo III Unleashes Hell in Your Living Room on September 3Ī new legion of heroes will soon rise up and take a stand against the Lord of Terror. The supposed savior of the genre that was promptly forgotten in record time when it turned out to be a complete pile of shit. Of course any sins of D3 and PoE are very easily forgiven compared to the people's champion, the one, the only Torchlight II. They are absolutely wasting smart parts of their F2P setup as well, in doing so.
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troubled portions of the fanbase about some of it's terribly archaic elements and general cludge.
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I've been more tinkering with Path of Exile, which has been pretty sweet, but I agree with a lot of of the qualms of the less. I think it'll be in a good position for that expansion, I probably won't fiddle with it too much until then, though. The combat alone completely fucking junks everything else in the genre to such an absurd degree and on the whole it's the best overall dungeon hack since Titan Quest (<3) by a mile for my tastes, even with the launch fizzle. Still, even as is, I don't think the game is even remotely poor in any way, especially with the post-launch support. The only problem would be following it up with something even worse, WoW has been the poster child of this lately. They seem to have admitted their mistakes though, and Blizzard is pretty good about following up on heavy reiteration on anything they feel is a detriment to the design. Alex wrote:Its troubled areas are already fixed in part with the latest work, but I agree that it needs an expansion to take alternative itemization and deeper crafting to a new level.